TALENT PIPELINE

 

The UK has a consistent and a high-quality pipeline of games industry talent. 

The quality of the education and training being delivered is exceedingly high. The UK is home to three of Europe’s top five technology universities and produces 9 per cent of the world’s scientific papers, with a citation share of 12 per cent - second only to the USA.

According to figures from the Department for Education collated by Ukie, the number of UK-based students undertaking degree-level games courses increased from 3,100 in 2012/13 to 5,210 in 2015/16. This growth is expected to continue.

Sixty universities and colleges provide 215 undergraduate courses and 40 Masters-level courses in video gaming in the UK.

Three regions (London, the West Midlands and the Humber) provide 57 per cent of all courses. The top three universities in terms of course are Staffordshire, University of East London and Sheffield Hallam University. The University of Abertay in Dundee is also regarded as a centre of excellence.

London has the largest population of developers in Europe (this includes non-gaming developers), which is double the number of those in Paris, and also exceeds New York's developer population.

London is the top hub for talent in augmented reality and virtual reality, according to analysis of LinkedIn. London also has the highest density in Europe of artificial intelligence talent, with other concentrations in Oxford and Cambridge, according to research by LinkedIn/Atomico/Slush.

Some of the UK’s leading visual effects, animation and video game companies have also joined forces to create a new skills academyThe consortium, which includes James Bond producers Pinewood Studios and Sony Computer Entertainment Europe, secured almost £6.5 million from the UK Commission for Employment and Skills (UKCES).

The Next Gen Skills Academy, which will be led by Amersham and Wycombe College and leading motion capture company Centroid, will help develop the next generation of talented animators, games designers and visual effects artists.

About 19 per cent of the games workforce is female and 4 per cent is from BAME groups.